THE TEACHING VOCABULARY THROUGH FUN AVTIVITIES AT SEVENTH GRADE OF SMP NEGERI 4 SIBORONGBORONG IN ACADEMIC YEAR 2022/2023

Authors

  • Serepina Simanjuntak University of Sisingamangaraja XII Tapanuli
  • Lamma Sihotang University of Sisingamangaraja XII Tapanuli
  • Rotua Hutasoit University of Sisingamangaraja XII Tapanuli

Keywords:

Catchphrases, jargon, flyswatter game

Abstract

This study intended to show jargon through a pleasant movement utilizing a flyswatter game. This exploration was led utilizing Homeroom Activity Exploration (Vehicle). The subject of this review was class VII'3 of his SMP Negeri 4 Siborongborong for the scholarly year 2022/2023, which comprised of 35 understudies. The reason for this study was to expand understudies' jargon through a tomfoolery flyswatter movement. The exploration was led in two cycles: plan, do, notice, and reflect. Information were gathered utilizing subjective and quantitative information. Subjective information were gotten by assessing meetings and perceptions. Quantitative information were then acquired from understudies' jargon scores from pretests, posttests, and polls. In view of the discoveries of this review, which showed that understudies worked on their jargon, the typical Pre-Grade was 57.82, the normal Post-Test 1 score was 75.77, and the typical score was 85.65 for Pot Test Cycle 2 . Furthermore, she had 3 understudies (8.55%) who passed her Kriteria Ketuntasan Insignificant (KKM), the base capability standard, on the pretest. In the mean time, 25 understudies (0.84%) passed the Base Dominance Metric (KKM) in Cycle 1, and 31 understudies (88.57%) passed the Base Authority Metric (KKM) in Cycle 2 subsequent to testing . Achievement rules met. The consequences of the survey uncovered that positive reactions were further developed in the jargon educating/growing experience utilizing the flyswatter game. The primer review normal was 47.09%. Then, the normal worth of the post-survey was 94.8%. 47.71% improvement. Moreover, the perception and interview results showed that understudies were persuaded during the execution of the flyswatter game in the educating educational experience.

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Published

2024-02-25

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